Once the tutorial finally ends, Ian is sent on a mission to a hotel – which has the largest and most nonsensical parking lot across most of its surface area. You’ll need to use it, though, as Past Cure has some of the worst combat encounters seen in a game in the past 15 years. And don’t expect to be flying about the place like Neo or Max Payne in slow motion it literally just slightly slows down enemies. Don’t get too excited, though – projection is used for little more than to disable security cameras or activate switches (in the form of pulsing clouds of bubbles ) during one of the game’s lengthy and tedious ‘white room’ sequences. Outside of the most obvious action mechanics, Ian can also astral project and slow down time. A glacially slow plod through its various systems, almost all of which you’ll have intimate knowledge of from a million other games (aim, shoot, punch), replete with laboured story scenes where disconnected voices blather on about nonsense that will only make sense nearer the end of the game. Well, Phantom 8 seemingly wants players to experience a similar fate to Ian, since the opening two hours of Past Cure are just about the most arduous tutorial you could ever hope to experience. He’s also lost the past three years of his memory, and has only the voice of his brother Marcus to guide him. Old Ian is a troubled soul, looking almost exactly like Ethan from Heavy Rain – vacant expression and all – and haunted by a recurring nightmare where mannequin men try to kill him. However, that’s where the comparisons between this and the aforementioned trio of excellence die. It references Inception in its marketing material, its trailer is quite literal about dreams and perception, and it actually opens with a dream sequence. Past Cure, an indie from new German studio Phantom 8, looks to capture that same sort of magic. Continued abuse of our services will cause your IP address to be blocked indefinitely.Buy Past Cure from Amazon UK | ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]() If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit. ![]() The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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